blog trackingweb statistics ‘God of War’s’ Bruno Velazquez, ‘Mandalorian & Grogu’s’…

‘God of War’s’ Bruno Velazquez, ‘Mandalorian & Grogu’s’ Hal Hickel Detail Cinema-Gaming Crossover at View Conference

By ·

Sony Santa Monica borrowed virtual-camera technology used on ‘Avatar,’ while Paramount is recreating 1990s gaming for ‘Tomorrow, and Tomorrow, and Tomorrow’

\n\n

James Cameron’s “Avatar” technology helped shape the look of Sony Santa Monica Studio’s “God of War” games, game director Bruno Velazquez revealed at View Conference in Turin on Monday during a discussion of how increasingly intertwined filmmaking and video game production have become.

\n\n

Velazquez said the studio sought to present the two most recent mainline “God of War” games as uninterrupted single takes, borrowing techniques from cinema to give the virtual camera a handheld feel. “We take inspiration from films,” he said, recalling that the developers obtained one of the cameras used by Cameron on “Avatar” and brought it onto their motion-capture set to shoot scenes alongside the performers.

\n\n

The comments came during an “Ask Me Anything about Games, VFX and Animation” session featuring Industrial Light & Magic animation director Hal Hickel, Guerrilla Games studio director Jan-Bart van Beek, Paramount VFX supervisor Tara DeMarco, Lola Visual Effects supervisor Trent Claus and Skydance Animation production designer Noelle Triaureau. The discussion was moderated by Wieke Schrakamp.

\n\n

“Arguably, it’s almost the same job these days,” said van Beek, whose studio is behind…

Original source: https://variety.com/v/tv/

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *